Tweaks, fixes, and other small things

A fun third person character has signature moves, that have clear actions. Mario can do so many things with only his jump, and there are layers beyond that with how you can manipulate his actions. I want to follow Nintendo’s design philosophy when it comes to creating the player character. I removed the ability toContinueContinue reading “Tweaks, fixes, and other small things”

Hook, line, sinking

There are some days that despite actually having accomplished a lot you still feel as if you didn’t get that much done. I’m somewhere in between. Thanks to a very helpful video on YouTube I was able to get a grapple hook working. This is so the whip can propel/launch you towards certain objects. FromContinueContinue reading “Hook, line, sinking”

H.A.U.N.T. story and gameplay conceptualization

The title is a bit of a mouthful, but today I spent less time learning and developing and more time thinking about where the gameplay was headed. As I fiddled around with the whip I realized it was not like other melee weapons such as a sword, spear, or axe. It was similar to aContinueContinue reading “H.A.U.N.T. story and gameplay conceptualization”