I decided to take a step back from developing the whip combat weapon since that is gonna be the heart of the gameplay. I dove into some more Unreal videos and again like many of their videos they don’t do a good job of explaining what they are doing. They make it look very cool,ContinueContinue reading “Carrying the light”
Category Archives: Learning
Chains, and whips are exciting
After two more lectures from Unreal, granted the ones on physics are from a few years ago, I can see why people have complained that they lack proper tutorials for everything. Even in their documentation on their site they have instructions that are outdated. Get it together Unreal. The more time I spend fiddling aroundContinueContinue reading “Chains, and whips are exciting”
Physics, physics, physics?
Some of Unreal’s lectures are great, some of the older ones aren’t. They have videos of their livestreams and there are a few older ones that aren’t that informative. Their documentation is great but it’s not the easiest to follow. It is way better to learn from being shown how it works in the engine.ContinueContinue reading “Physics, physics, physics?”
Lights, Camera, and other stuff
I started the day going back to an old video about how to add new actions to the character, because the last time I did the tutorial I accidentally deleted a file that made me lose my progress halfway through. This time I was able to follow while adding it to my prototype, hopefully thisContinueContinue reading “Lights, Camera, and other stuff”
Some but not much
The guy who made The First Tree (an indie game) gave good advice about game development. He said, “never have a 0% day.” That has stuck with me and it makes me feel better when I am stuck or demoralized. Today I definitely didn’t get much done. I actually bought an asset from the store,ContinueContinue reading “Some but not much”
Lighting up the Lantern
Today I learned all about materials in Unreal. Basically they do their best to imitate real world materials through textures and other fancy settings. It is up to the user to understand and manipulate these materials in the way they want. This will come in handy when I start bringing together the whole look ofContinueContinue reading “Lighting up the Lantern”
From hat to toe
I went back to the donut tutorial and watched all the sculpting videos at 1.75 speed so I could remember all the useful shortcuts and tricks. If you’re interested in learning Blender I highly recommend this series because it goes over all the basics and high level stuff as well and is very easy toContinueContinue reading “From hat to toe”
Back to Blender & Fantasy Knight v2
I learned Blender all the way back in June. I finished the donut tutorial over the course of a week, and I played around with it for a few hours after that. But I hadn’t touched it since then. Before I began I told myself that I should be careful not to get too aheadContinueContinue reading “Back to Blender & Fantasy Knight v2”
Skeletons are bony
I don’t think I made a significant leap in my lessons today, but I did learn more about the skeletons of the models/meshes and how they work. In the pictures here I show how I was adding props to the model by attaching them to a specific socket. So that when it moves around theContinueContinue reading “Skeletons are bony”
4 month catch-up
Right before May began I had decided I was going to become a game developer. I always talked about getting into the gaming industry, but I never did anything about it. Instead I took Creative Writing as my course in college back in 2014. With the world crashing down, I also needed a better wayContinueContinue reading “4 month catch-up”