Added logic to the dash so that if the player is not moving the dodge will go straight backwards. And I cleaned it up because the backwards dash was resetting twice instead of once. I updated the logic of the input buttons so that if it is empty is doesn’t count as a duplicate key,ContinueContinue reading “Brightening”
Category Archives: Learning
A day of animations
To start it off I worked on improving and refining the shield animation. It was easy enough to change the key values of the bones for the shield. I just took awhile with how the impact looked like because I had to decide which movement I liked better when the player took a hit whileContinueContinue reading “A day of animations”
A duplicate success
Was working on improving the focus logic for the keyboard/gamepad, so I searched for a simple sound I could add to the menu when navigating it. I overrode the focus function on the widget and added the sound there. When testing the functionality of the menu I couldn’t change the inputs with the keyboard, atContinueContinue reading “A duplicate success”
Keys, menus, inputs, and more
What an endeavor it is to get into the nitty gritty of coming up with an input system that is easy remappable/changeable. I have a better understanding of why many games stay away from letting someone change the keys so easily. It is because it is rather tricky to change the keys in-game. At leastContinueContinue reading “Keys, menus, inputs, and more”
A proper foundation
Each time I go back to a topic I had learned about a few months ago I always find myself a bit lost. This is because that even with the notes there is so much to remember and I had not prepared well enough for the future. Well now I know way better so IContinueContinue reading “A proper foundation”
Learning and re-learning
A silly mistake of mine, I had made the max digits on the dial 9 even when the max number of the cypher was 12 so I quickly fixed that. I then moved on to the puzzle to make sure it was completely solvable. Run into a few bugs but it just took some pokingContinueContinue reading “Learning and re-learning”
March Updates
The cabin was looking a bit too dark in some rooms so I added lanterns in each area with notable props or things to take notice of. Made the clocks look way more ominous which was unintentional but now good to have. Went back quickly to the intro stage to add the blueprint for theContinueContinue reading “March Updates”
It’s all in the details
Internet was down for a good portion of the day so while I wanted to learn about how to set bounds for my new level I could not research it just yet. Instead I worked on improving the super-charged aura for the lantern. Perhaps I need to come up with a better name for it.ContinueContinue reading “It’s all in the details”
More dissolving
As I explored the marketplace for different types of menus I happened upon a product with pretty good reviews. It has settings not only for changing input/controls but also other settings such as graphics and audio. I have to save up for it but it seems pretty worth it to save me the time andContinueContinue reading “More dissolving”
Fog is back
Threw on some glowing falling leaves on the trees because I think it looks very cool. It really helps with the aesthetic of the area and it doesn’t seem to have any crazy cost on the performance. I’ve had these free particles for awhile and I just had to go through all the types ofContinueContinue reading “Fog is back”