Skip to content

GoldenGratus Games

Paolo Villanueva's personal site

  • Home
  • Blog
  • Home
  • Blog

Category Archives: Learning

Lighting is hard

Watched a short tutorial on interior lighting and I understand why my level is a bit dark. Lights don’t work the way you think they do especially because it tries to lesson how light bounces in the engine to reduce costs which is a good thing. Building/baking/rendering the lights takes awhile so much of myContinueContinue reading “Lighting is hard”

Posted bygoldengratusMarch 3, 2021March 3, 2021Posted inGame Development, LearningLeave a comment on Lighting is hard

Cuttings costs

Thanks to another Zak Parrish lecture I learned how to more efficiently optimize the game. Other tutorials weren’t straight forward or basic for my simple mind. I learned how expensive lights were and I learned how expensive fog was. Expensive in terms of cost of performance on the GPU. Basically I learned how to useContinueContinue reading “Cuttings costs”

Posted bygoldengratusMarch 1, 2021March 1, 2021Posted inGame Development, LearningLeave a comment on Cuttings costs

Locked and loaded

Accomplished quite a bit today. Started of as intended watching a few videos on how to optimize the game. Learned a few new things such as commands to see how certain parts of the game are running. It also mentioned again that I shouldn’t use Tick events if I didn’t have to. I couldn’t figureContinueContinue reading “Locked and loaded”

Posted bygoldengratusFebruary 24, 2021February 24, 2021Posted inGame Development, LearningLeave a comment on Locked and loaded

Effects galore

It had been bothering for awhile that I had two timelines set up for the camera effects, I only really needed one the more I thought about it. I just had to add another key value to the first timeline and adjust the time. Once I did that I tried to find some tutorials onContinueContinue reading “Effects galore”

Posted bygoldengratusFebruary 22, 2021Posted inGame Development, LearningLeave a comment on Effects galore

Camera functions

I’ve learned a lot about cameras today, at least in Unreal. It has made the game more dynamic and visually interesting. I added some camera lag, but not too much. Enough that sometimes the camera has to catch up with the player to give a sense of speed and thrill. I was able to learnContinueContinue reading “Camera functions”

Posted bygoldengratusFebruary 18, 2021February 18, 2021Posted inGame Development, LearningLeave a comment on Camera functions

Long-term planning

Started off with minor changes such as adding sound effects to certain objects that can be interacted with. Then I updated the logic of the UI so that it will be easily usable for future levels and bosses. With more experience I know to make sure that everything I add or implement is efficient andContinueContinue reading “Long-term planning”

Posted bygoldengratusFebruary 17, 2021Posted inGame Development, LearningLeave a comment on Long-term planning

Fonts and Fixtures

As far as the level development is going I didn’t make any gigantic updates today. I did make important ones though. I have known that each room is assigned to a professor, and the item to be discovered inside has something to do with their specialty. So I added a small name plate just outsideContinueContinue reading “Fonts and Fixtures”

Posted bygoldengratusFebruary 15, 2021February 15, 2021Posted inGame Development, LearningLeave a comment on Fonts and Fixtures

More lessons and so on

As I checked the list of videos I had on my YouTube watch later I thought about all the things I still need to learn. I went through them and tried to find the most relevant and vital to handling the player character. I started off with a recent video on using the control rigContinueContinue reading “More lessons and so on”

Posted bygoldengratusFebruary 9, 2021Posted inLearningLeave a comment on More lessons and so on

From masks to models

Started the day off with the best place to look for pegs, pinterest. I also looked back to another board I had awhile back that were pegs for character designs I wanted to follow. It was a great help and looking back at it I realized I do want to add more to the modelContinueContinue reading “From masks to models”

Posted bygoldengratusFebruary 4, 2021Posted inGame Development, LearningLeave a comment on From masks to models

On track and side tracked

New month new free stuff. Funnily enough one of the free assets is something I had purchased a few months back for the boss. Not too disappointed, it’s good I had to early so I could finish the boss and move on to other things. I adjusted the lighting of the level again. It wasContinueContinue reading “On track and side tracked”

Posted bygoldengratusFebruary 3, 2021Posted inGame Development, LearningLeave a comment on On track and side tracked

Posts pagination

Newer posts 1 … 4 5 6 7 8 … 13 Older posts
  • Home
  • Blog
GoldenGratus Games, Create a website or blog at WordPress.com
  • Subscribe Subscribed
    • GoldenGratus Games
    • Already have a WordPress.com account? Log in now.
    • GoldenGratus Games
    • Subscribe Subscribed
    • Sign up
    • Log in
    • Report this content
    • View site in Reader
    • Manage subscriptions
    • Collapse this bar