Further into the light

I got distracted a little by my list of further studies and started a lesson on stylized renders using post-process materials, basically a class to teach me how to drastically manipulate the aesthetics of the game. A very useful class, and I know some of the stuff already. Though it’s not my top priority rightContinueContinue reading “Further into the light”

Squashing bugs and adding stuffs

Went around and completed several things today. Finished the last of the series from Unreal on animation. Not a lot of useful stuff near the end, more of reiterations or techniques that are very specific to certain animations or models. I edited the attacks to give more forward motion to the character using variable curves,ContinueContinue reading “Squashing bugs and adding stuffs”