Another few days off cause of the new year, but I am back at it. A few more months and it will have been a full year since I started this journey of learning how to code and then learning Unreal Engine. I may have given myself an impossible task of finishing this game. IContinueContinue reading “A new cycle”
Category Archives: Learning
Further into the light
I got distracted a little by my list of further studies and started a lesson on stylized renders using post-process materials, basically a class to teach me how to drastically manipulate the aesthetics of the game. A very useful class, and I know some of the stuff already. Though it’s not my top priority rightContinueContinue reading “Further into the light”
The subtleties
Had a major mental block today as I tried to learn about saving and loading games, which is the second time I have tried to learn it, but I can’t quite focus on it at least for now. There are tons of videos on it and I haven’t absorbed any of them. I need toContinueContinue reading “The subtleties”
Write as Rain
It’s a play on words. I didn’t actually write anything as rain. I watched two quick courses on animation philosophy and character philosophy from Unreal. I knew most of what they spoke of in the tutorial but it was very insightful as to why they did the things they did and why certain things wereContinueContinue reading “Write as Rain”
Fixing the pasta
So there’s a term for Blueprint spaghetti when it comes to the visual scripting of Unreal Engine. It happens when you have so many overlapping nodes or lines it becomes a real mess. I watched a video training from Unreal about going in-depth with Blueprints, making sure to optimize with the priority being performance. IContinueContinue reading “Fixing the pasta”
Where I am
Spent much of the day cleaning house. Updating some effects, learning about screen/camera shake, fixing logic, and updating some of the texts for objects. All this to get ready for the video, and of course the future of this game. I’m just taking it one day at a time. It’s very daunting taking this developmentContinueContinue reading “Where I am”
Squashing bugs and adding stuffs
Went around and completed several things today. Finished the last of the series from Unreal on animation. Not a lot of useful stuff near the end, more of reiterations or techniques that are very specific to certain animations or models. I edited the attacks to give more forward motion to the character using variable curves,ContinueContinue reading “Squashing bugs and adding stuffs”
Improved locomotion
Nearly done with one of the animation series from Unreal engine. But they still have some other videos on extra tips that I will look into when I feel I need to no more. I spent tons of time fiddling with the values of the animation transition of the new movements I added, move startContinueContinue reading “Improved locomotion”
Small steps
Learned a lot more today, particularly about very useful animation tricks such as setting events for leaving and/or entering a state. I also learned about sync markers that I can attach to animations so for certain animations such as walking or running you can set when the left or right foot are down so itContinueContinue reading “Small steps”
A deeper dive
In these past few months I have become quite intimate (yes, intimate) with Unreal Engine. It has gotten to the point then while watching some training videos from their YouTube channel I can identify where the trainers are getting things wrong, or when they are missing certain parts. Of course many of the people teachingContinueContinue reading “A deeper dive”