After some research (playing games) and reading reviews on steam. I’ve realized how irritating it can be when enemies can easily track your position. This means that even when they attack they are rotating to follow you. I tried to actually stay away from that before but I couldn’t figure out a way to implementContinueContinue reading “Tracking”
Category Archives: Uncategorized
Pre-trailer
Not much to write about today because I spent most of the time recording footage for the trailer. I could probably spend more time on it trying to get the perfect clips but for the same of my time I went with a more “honest” video. I used the song I have for the bossContinueContinue reading “Pre-trailer”
Steam and art
I got the cover art over the weekend and it looks amazing. Today I started the process of opening a steam page, and I forgot there was a fee to pay. After the fee there are is tax information I have to fix, but I haven’t seen it yet because I am still gonna payContinueContinue reading “Steam and art”
Mechanical changes
Before I recorded the new voice lines I got sidetracked again because I made a big change to some of the mechanics. To free up some space and also make the lantern powers more interesting I removed the block button and changed it to one of the lantern modes. This way the lantern button onContinueContinue reading “Mechanical changes”
Some method, some madness
I realized I never actually explain anywhere in the game what HAUNT is, so I added that to the message in the first stage. The problem with some of the buttons or UI elements is that you can’t edit the default so it reflects on all the ones you have used. So I learned howContinueContinue reading “Some method, some madness”
Spins and things
Over the weekend I couldn’t stop thinking about my problem with the camera jumping back and forth when it got too close to a lock-on target. I was able to fix this by identifying that it was the Y(Pitch) value of the rotation that was causing the issue, so I added a clamp to theContinueContinue reading “Spins and things”
Flow of the level
Began by improving the logic of the text that appears when near an interact-able object so that it is one event to set the text and make it appear, it was previously two separate functions which made it inefficient. I worked on improving this because I wanted the tutorial messages to pop right out theContinueContinue reading “Flow of the level”
February Update
The video for this month is up here. Took awhile to record the proper video because there were a lot of things I realized I had to fix then even in the final video there are still things I hadn’t noticed the first time. There’s so much I still need to work on, and mistakesContinueContinue reading “February Update”