Playtest signups are open!

The dates for the limited playtest are May 2-10! Signup should be open on the Steam page: https://store.steampowered.com/app/3294440/Memoirium/ My goal for this playtest is to get early feedback on how the game feels. I want to see if there are any common issues and suggestions. Besides that, I am open to whatever this playtest willContinueContinue reading “Playtest signups are open!”

The typical soulslike is a turn-based game

When developing the combat for my game I wanted to understand and pick apart what made the combat in Souls games so fun and special. Looking at it from a design perspective I slowly came to realize the Stamina bar that is present in all of their Soulsborne games can be seen as the amountContinueContinue reading “The typical soulslike is a turn-based game”

All games are puzzles

I spent this week adding some more spells, weapons, and “new” enemies. You may notice, dear reader, that I put new in quotation marks because these new enemies either have previous boss’ movesets or a mix of other enemies’ movesets. In one case, I simply changed what an enemy throws, but that already largely changesContinueContinue reading “All games are puzzles”

Paper to PC, from DM to Gamedev.

I want to briefly talk about how I didn’t realize I was a game designer long before I became a game developer. Ever since I was a wee child, like many geeky kids, I loved to play pen-and-paper games with my friends and family. However, instead of following any rulebooks, my family enjoyed making gamesContinueContinue reading “Paper to PC, from DM to Gamedev.”