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Author Archives: goldengratus

More dissolving

As I explored the marketplace for different types of menus I happened upon a product with pretty good reviews. It has settings not only for changing input/controls but also other settings such as graphics and audio. I have to save up for it but it seems pretty worth it to save me the time andContinueContinue reading “More dissolving”

Posted bygoldengratusMarch 12, 2021March 15, 2021Posted inGame Development, LearningLeave a comment on More dissolving

Fog is back

Threw on some glowing falling leaves on the trees because I think it looks very cool. It really helps with the aesthetic of the area and it doesn’t seem to have any crazy cost on the performance. I’ve had these free particles for awhile and I just had to go through all the types ofContinueContinue reading “Fog is back”

Posted bygoldengratusMarch 10, 2021March 10, 2021Posted inGame Development, LearningLeave a comment on Fog is back

Inner Trees

In the process of trying to figure out how to get the specific key of an input I found out it wasn’t as simple as I had thought. This made me change up some of the logic to adapt the interact text to what it does to the object and it won’t show the specificContinueContinue reading “Inner Trees”

Posted bygoldengratusMarch 9, 2021March 10, 2021Posted inGame DevelopmentLeave a comment on Inner Trees

A solid cone

Spent some time thinking about how I wanting the lantern to have a clear vivid light since I began development of the game. With the fog on it was clear where the light was because it “drew” the fog around it. But since the fog was expensive on the game I took it out soContinueContinue reading “A solid cone”

Posted bygoldengratusMarch 8, 2021March 8, 2021Posted inGame DevelopmentLeave a comment on A solid cone

Combat and melee work

Baked some lighting just before moving on to adjusting and fixing some of the melee animations for the boss and player. The boss had some attacks that looked weird in game so I made sure they worked better either by changing certain root settings or adjusting whether it affected his upper body or his wholeContinueContinue reading “Combat and melee work”

Posted bygoldengratusMarch 4, 2021March 4, 2021Posted inGame DevelopmentLeave a comment on Combat and melee work

Lighting is hard

Watched a short tutorial on interior lighting and I understand why my level is a bit dark. Lights don’t work the way you think they do especially because it tries to lesson how light bounces in the engine to reduce costs which is a good thing. Building/baking/rendering the lights takes awhile so much of myContinueContinue reading “Lighting is hard”

Posted bygoldengratusMarch 3, 2021March 3, 2021Posted inGame Development, LearningLeave a comment on Lighting is hard

Done and done again

I’m not sure how to feel going over the stage again and again, but I guess this is my test as a developer. This is my first time at it so I need to expect I will do it over and over again until I get it just right. I continued to work on theContinueContinue reading “Done and done again”

Posted bygoldengratusMarch 2, 2021March 2, 2021Posted inGame DevelopmentLeave a comment on Done and done again

Cuttings costs

Thanks to another Zak Parrish lecture I learned how to more efficiently optimize the game. Other tutorials weren’t straight forward or basic for my simple mind. I learned how expensive lights were and I learned how expensive fog was. Expensive in terms of cost of performance on the GPU. Basically I learned how to useContinueContinue reading “Cuttings costs”

Posted bygoldengratusMarch 1, 2021March 1, 2021Posted inGame Development, LearningLeave a comment on Cuttings costs

February Update

The video for this month is up here. Took awhile to record the proper video because there were a lot of things I realized I had to fix then even in the final video there are still things I hadn’t noticed the first time. There’s so much I still need to work on, and mistakesContinueContinue reading “February Update”

Posted bygoldengratusFebruary 25, 2021Posted inUncategorizedLeave a comment on February Update

Locked and loaded

Accomplished quite a bit today. Started of as intended watching a few videos on how to optimize the game. Learned a few new things such as commands to see how certain parts of the game are running. It also mentioned again that I shouldn’t use Tick events if I didn’t have to. I couldn’t figureContinueContinue reading “Locked and loaded”

Posted bygoldengratusFebruary 24, 2021February 24, 2021Posted inGame Development, LearningLeave a comment on Locked and loaded

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