Added a lot of small effects to the player character to show the power of the light weapons appearing and disappearing. Made a lot of small but significant changes as well. There were small issues with the shield parrying at times you wouldn’t expect it to, I think I’ve solved it. I also improved theContinueContinue reading “Hole in the wall”
Author Archives: goldengratus
Effects galore
It had been bothering for awhile that I had two timelines set up for the camera effects, I only really needed one the more I thought about it. I just had to add another key value to the first timeline and adjust the time. Once I did that I tried to find some tutorials onContinueContinue reading “Effects galore”
Camera functions
I’ve learned a lot about cameras today, at least in Unreal. It has made the game more dynamic and visually interesting. I added some camera lag, but not too much. Enough that sometimes the camera has to catch up with the player to give a sense of speed and thrill. I was able to learnContinueContinue reading “Camera functions”
Long-term planning
Started off with minor changes such as adding sound effects to certain objects that can be interacted with. Then I updated the logic of the UI so that it will be easily usable for future levels and bosses. With more experience I know to make sure that everything I add or implement is efficient andContinueContinue reading “Long-term planning”
Locks and puzzles
Finally I have an actual flow of the stage implemented. It took me far too long to complete a simple puzzle, if I can even consider it a puzzle at this stage. But I don’t want to spoil it, should anyone who reads this somehow play my game somewhere in the near future. Since itContinueContinue reading “Locks and puzzles”
Fonts and Fixtures
As far as the level development is going I didn’t make any gigantic updates today. I did make important ones though. I have known that each room is assigned to a professor, and the item to be discovered inside has something to do with their specialty. So I added a small name plate just outsideContinueContinue reading “Fonts and Fixtures”
Version 14 or 16
I think I have landed on a model I will be using for the foreseeable future. It is by no means super detailed, or artistically impressive but it is of my own creation and I feel very satisfied being able to make something myself from scratch. As the title suggests I cannot remember what versionContinueContinue reading “Version 14 or 16”
Clearing and cleaning
With my newly obtained knowledge I dove back into the blueprints I had amassed from months on work on the player character. There was a lot to clean and organize. Sometime wires will overlap even if you try to be clean, but I had many unnecessary messes that I had to be diligent enough toContinueContinue reading “Clearing and cleaning”
More lessons and so on
As I checked the list of videos I had on my YouTube watch later I thought about all the things I still need to learn. I went through them and tried to find the most relevant and vital to handling the player character. I started off with a recent video on using the control rigContinueContinue reading “More lessons and so on”
Scarf and stuff
I have continued working on the player model. This is model version 13 at this point I believe. It is more of a scarf than a half-cape in this version, and it will probably stay that way. A scarf has a nice flow and doesn’t look as buggy when the model goes through it comparedContinueContinue reading “Scarf and stuff”