The incredible world of sound

The lesson I started today was about dynamic audio. Setting up sounds that matches certain events, sequences, animations, and more. I didn’t finish the course because I wanna leave the last parts for next week since I had a long day and I already updated a lot in the game based on what I learned.ContinueContinue reading “The incredible world of sound”

More sounds more problems

Well not that many problems, but now that I am adding sounds, it shows how much things actually lacked sound. So I added better jumping sounds, landing, dashing. I added sound to the boss for his footsteps, attack, and firewave too. I tried looking for free music, but couldn’t find any that felt right yet.ContinueContinue reading “More sounds more problems”

Whip cracks and footsteps

I already knew why games need sound designers. It’s an extremely important part of the game, and another complex rabbit hole. At this point I have been going down many rabbit holes to create the foundation of the game, and I know I’m not very deep into many of them. As expected there aren’t aContinueContinue reading “Whip cracks and footsteps”

Two days gone, none a day wasted

Power was out most of the day yesterday because of a typhoon. I got up today with a flaming rage to work. Which is apt, because I added flame projectiles today. I dug through the crash logs, it wasn’t very deep and I noticed the TargetSystem pop up at least twice. I removed it fromContinueContinue reading “Two days gone, none a day wasted”