With great power comes great complexity

I finished off the dodge mechanic, or at least polished it. The lantern currently works as a signal to show whether or not you can dodge. It turns red. As of the moment I might keep this as a mechanic for the dodging. I know I don’t want to add a stamina system as itContinueContinue reading “With great power comes great complexity”

Tweaks, fixes, and other small things

A fun third person character has signature moves, that have clear actions. Mario can do so many things with only his jump, and there are layers beyond that with how you can manipulate his actions. I want to follow Nintendo’s design philosophy when it comes to creating the player character. I removed the ability toContinueContinue reading “Tweaks, fixes, and other small things”