Hook, line, sinking

There are some days that despite actually having accomplished a lot you still feel as if you didn’t get that much done. I’m somewhere in between. Thanks to a very helpful video on YouTube I was able to get a grapple hook working. This is so the whip can propel/launch you towards certain objects. FromContinueContinue reading “Hook, line, sinking”

H.A.U.N.T. story and gameplay conceptualization

The title is a bit of a mouthful, but today I spent less time learning and developing and more time thinking about where the gameplay was headed. As I fiddled around with the whip I realized it was not like other melee weapons such as a sword, spear, or axe. It was similar to aContinueContinue reading “H.A.U.N.T. story and gameplay conceptualization”

Chains, and whips are exciting

After two more lectures from Unreal, granted the ones on physics are from a few years ago, I can see why people have complained that they lack proper tutorials for everything. Even in their documentation on their site they have instructions that are outdated. Get it together Unreal. The more time I spend fiddling aroundContinueContinue reading “Chains, and whips are exciting”

Physics, physics, physics?

Some of Unreal’s lectures are great, some of the older ones aren’t. They have videos of their livestreams and there are a few older ones that aren’t that informative. Their documentation is great but it’s not the easiest to follow. It is way better to learn from being shown how it works in the engine.ContinueContinue reading “Physics, physics, physics?”

Lights, Camera, and other stuff

I started the day going back to an old video about how to add new actions to the character, because the last time I did the tutorial I accidentally deleted a file that made me lose my progress halfway through. This time I was able to follow while adding it to my prototype, hopefully thisContinueContinue reading “Lights, Camera, and other stuff”