Chains, and whips are exciting

After two more lectures from Unreal, granted the ones on physics are from a few years ago, I can see why people have complained that they lack proper tutorials for everything. Even in their documentation on their site they have instructions that are outdated. Get it together Unreal. The more time I spend fiddling aroundContinueContinue reading “Chains, and whips are exciting”

Physics, physics, physics?

Some of Unreal’s lectures are great, some of the older ones aren’t. They have videos of their livestreams and there are a few older ones that aren’t that informative. Their documentation is great but it’s not the easiest to follow. It is way better to learn from being shown how it works in the engine.ContinueContinue reading “Physics, physics, physics?”

Lights, Camera, and other stuff

I started the day going back to an old video about how to add new actions to the character, because the last time I did the tutorial I accidentally deleted a file that made me lose my progress halfway through. This time I was able to follow while adding it to my prototype, hopefully thisContinueContinue reading “Lights, Camera, and other stuff”

Lighting up the Lantern

Today I learned all about materials in Unreal. Basically they do their best to imitate real world materials through textures and other fancy settings. It is up to the user to understand and manipulate these materials in the way they want. This will come in handy when I start bringing together the whole look ofContinueContinue reading “Lighting up the Lantern”

Half-cape full

I spent another day on learning Unreal Engine cloth physics. It’s getting better and way more manageable. Also it looks really freaking cool. It’s far from perfect and I’m still refining the look, but the prototype of the first Haunter model is getting closer. I’d like to thank all the random YouTubers who decided toContinueContinue reading “Half-cape full”