Weapon Lullabies

Not a very crazy week. Well, a little crazy since I decided I wanted each weapon to have an even more distinct identity. I felt that the choice between weapons didn’t have enough impact, then I thought about what made weapons special or unique in other games (particularly games in the same genre). In EldenContinue reading "Weapon Lullabies"

Playtest signups are open!

The dates for the limited playtest are May 2-10! Signup should be open on the Steam page: https://store.steampowered.com/app/3294440/Memoirium/ My goal for this playtest is to get early feedback on how the game feels. I want to see if there are any common issues and suggestions. Besides that, I am open to whatever this playtest willContinue reading "Playtest signups are open!"

The typical soulslike is a turn-based game

When developing the combat for my game I wanted to understand and pick apart what made the combat in Souls games so fun and special. Looking at it from a design perspective I slowly came to realize the Stamina bar that is present in all of their Soulsborne games can be seen as the amountContinue reading "The typical soulslike is a turn-based game"

All games are puzzles

I spent this week adding some more spells, weapons, and "new" enemies. You may notice, dear reader, that I put new in quotation marks because these new enemies either have previous boss' movesets or a mix of other enemies' movesets. In one case, I simply changed what an enemy throws, but that already largely changesContinue reading "All games are puzzles"

Dream game is a dream come true

I'd love to talk about what I was working on this week, but I would rather keep it a secret. A great part of any game is the surprises! Since I'm chipping away at the final parts of the whole adventure, I wanted there to be so much more for the player to do andContinue reading "Dream game is a dream come true"

Paper to PC, from DM to Gamedev.

I want to briefly talk about how I didn't realize I was a game designer long before I became a game developer. Ever since I was a wee child, like many geeky kids, I loved to play pen-and-paper games with my friends and family. However, instead of following any rulebooks, my family enjoyed making gamesContinue reading "Paper to PC, from DM to Gamedev."