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Paolo Villanueva's personal site

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Cat development

Much of the work I’ve been working on this week and for the foreseeable future will be in the realm of spoiler territory. As I am on the final chapter of the game I want to keep it under wraps as long as I can unless I need to use it for marketing eventually.  SoContinue reading "Cat development"

Posted bygoldengratusFebruary 20, 2025Posted inUncategorizedTags:cat, cats, family, pets, writingLeave a comment on Cat development

I am posting again?

Oh wow, where to start? I started off this week by announcing my partnership with Outersloth. It’s a dream come true honestly, and is another massive step to finishing the game.  Not many of my plans for the game as a whole have changed after receiving their help. I knew from the beginning what IContinue reading "I am posting again?"

Posted bygoldengratusFebruary 13, 2025Posted inGame DevelopmentLeave a comment on I am posting again?

Paolo’s Personal Site

Has my blogging returned? Yes, I have started developing a new game. It's been a few months, and I've been sticking to making videos on YouTube. Initially, I made this website to chronicle my work on Undying Lantern. A bit wasteful to do nothing with it, so instead, I'm turning it into a personal website.Continue reading "Paolo’s Personal Site"

Posted bygoldengratusJune 6, 2023June 6, 2023Posted inGame DevelopmentLeave a comment on Paolo’s Personal Site

It’s finally out

My game is out now on Steam! It's pretty crazy. This is another new beginning. Now I gotta get more sales.

Posted bygoldengratusMay 28, 2022May 28, 2022Posted inGame DevelopmentLeave a comment on It’s finally out

Catching and fixing

It kind of terrifies me when I find an issue with a mechanic especially one that I did a long time ago. I end up wondering what else I may have overlooked. There was a problem with how my blocking and the damage mitigation worked. Basically, it didn't work at all and I never noticedContinue reading "Catching and fixing"

Posted bygoldengratusApril 28, 2022Posted inGame DevelopmentLeave a comment on Catching and fixing

New Trailer

I did some more polish and added some new stuff as well. The character stops sprinting when they get hurt now. I put button prompts on the powers to remind players of what they are. This will be useful if they decide to rebind the key. Then I spent most of my time creating aContinue reading "New Trailer"

Posted bygoldengratusApril 27, 2022Posted inGame DevelopmentLeave a comment on New Trailer

Wave Attacks

I improved the wave attacks which look great moving across the reflective ground. I added a collision box that plays a sound if the player passed through it. That way it gives the illusion that the actor has moving audio. I also packaged the project and tested it on Steam to see if everything wasContinue reading "Wave Attacks"

Posted bygoldengratusApril 26, 2022April 26, 2022Posted inGame DevelopmentLeave a comment on Wave Attacks

Northern Lights

There were a lot of things to fix for the whip as expected. Over the weekend I changed how the whip affected objects. When whipping an object it won't be thrown right away. Instead, it will be dragged with the player until they decide to throw it again. Today I fixed the limit of theContinue reading "Northern Lights"

Posted bygoldengratusApril 25, 2022Posted inGame DevelopmentLeave a comment on Northern Lights

Whip it into shape

As expected there were a lot of things to improve and fix for the whip. It's only fitting that the main mechanic I first started with is going to be one of the last things I touch. I made sure that there was only a reaction on physics objects. Since the whip can affect someContinue reading "Whip it into shape"

Posted bygoldengratusApril 21, 2022Posted inGame DevelopmentLeave a comment on Whip it into shape

Time and Change

While clicking through the menus I saw that the custom mouse wasn't accurate to where the cursor was supposed to be. I found that the edge of the point had to be at the middle of the widget I made for the custom cursor. The name selection menu had been annoying me for a whileContinue reading "Time and Change"

Posted bygoldengratusApril 20, 2022Posted inGame Development, LearningLeave a comment on Time and Change

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