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Paolo Villanueva's personal site

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Mechanics and more

Took a lot of time to think about what I wanted the game to be, and had to adjust my expectations for the future to match the work and progress that I have. Going in I wasn't entirely sure what I wanted to create, because I had no experience and only a vague idea ofContinue reading "Mechanics and more"

Posted bygoldengratusApril 29, 2021Posted inGame DevelopmentLeave a comment on Mechanics and more

Much done, far from finished

I went back to a tutorial I had watched months ago because from it I took a function that added lean to the character model when they were sprinting. The issue was I couldn't remember how it worked and what it did exactly. Quickly watching through it I remember that it only worked on theContinue reading "Much done, far from finished"

Posted bygoldengratusApril 28, 2021Posted inGame DevelopmentLeave a comment on Much done, far from finished

Cutting down

I thought I would be satisfied with one more day of animation work but some changes and updates took so long for me to figure out that I will probably take another day for it. I started small for the day. Editing the speeds of some animations so they flowed together or blended better withContinue reading "Cutting down"

Posted bygoldengratusApril 27, 2021Posted inGame DevelopmentLeave a comment on Cutting down

Spins and things

Over the weekend I couldn't stop thinking about my problem with the camera jumping back and forth when it got too close to a lock-on target. I was able to fix this by identifying that it was the Y(Pitch) value of the rotation that was causing the issue, so I added a clamp to theContinue reading "Spins and things"

Posted bygoldengratusApril 26, 2021Posted inUncategorizedLeave a comment on Spins and things

A day of animations

To start it off I worked on improving and refining the shield animation. It was easy enough to change the key values of the bones for the shield. I just took awhile with how the impact looked like because I had to decide which movement I liked better when the player took a hit whileContinue reading "A day of animations"

Posted bygoldengratusApril 22, 2021April 22, 2021Posted inGame Development, LearningLeave a comment on A day of animations

Topping of the menus

I tasked myself to make a customizable button using a widget, that way whatever changes I made to the button would affect all the buttons I had placed in any menu. This button would be much simpler than the one that changes the inputs. For now all it has is text and the ability toContinue reading "Topping of the menus"

Posted bygoldengratusApril 21, 2021Posted inGame DevelopmentLeave a comment on Topping of the menus

A duplicate success

Was working on improving the focus logic for the keyboard/gamepad, so I searched for a simple sound I could add to the menu when navigating it. I overrode the focus function on the widget and added the sound there. When testing the functionality of the menu I couldn't change the inputs with the keyboard, atContinue reading "A duplicate success"

Posted bygoldengratusApril 20, 2021Posted inGame Development, LearningLeave a comment on A duplicate success

Button pains

Improved the button logic to accurately detect duplicate keys and made it clear as to when there were multiple duplicates present. I hadn't gotten it to replace or delete the keys if there are duplicates. I will do that some other time down the line. I began working on the data table for the controller.Continue reading "Button pains"

Posted bygoldengratusApril 19, 2021April 19, 2021Posted inGame DevelopmentLeave a comment on Button pains

Quick Camera Update

I stopped working on the game on Fridays to free up time for other activities but I couldn't help myself. Taking a brief break from the control menu I changed the settings and functionality of the camera. I thought about the placement of the camera over the shoulder and the more I looked at it,Continue reading "Quick Camera Update"

Posted bygoldengratusApril 16, 2021Posted inGame DevelopmentLeave a comment on Quick Camera Update

Loops on loops

I was having trouble getting the 1 to show its key image counterpart so I added a literal text to the buttons that only appeared in the editor so I could see what was going on. Apparently while the KeyName of the 1 key is "One," it comes out at "1" when you try toContinue reading "Loops on loops"

Posted bygoldengratusApril 15, 2021Posted inGame DevelopmentLeave a comment on Loops on loops

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