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Paolo Villanueva's personal site

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Achievements Unlocked

Been doing small work ever since my build was approved by the Steam review. I was able to accomplish most of the things they asked me to fix for my game. I didn't know there was a default configuration for gamepads that I could set within my game. They recommended I also have the gameContinue reading "Achievements Unlocked"

Posted bygoldengratusMarch 15, 2022Posted inGame Development, LearningLeave a comment on Achievements Unlocked

Marked For Review

Haven't been doing much in terms of game development. Doing small pieces of work such as checking for bugs and accomplishing short playtesting sessions. I've gotten a few more emails for the mailing list, but I will probably need more. Then I put together the latest version of the game and uploaded the build ontoContinue reading "Marked For Review"

Posted bygoldengratusMarch 10, 2022Posted inGame DevelopmentLeave a comment on Marked For Review

A Needed Break

Took a week off from working on the game and played Elden Ring. I would also like to consider it as part of research for game development. The game is extremely fun and I've learned a lot. Since souls-likes are my biggest inspiration I was reminded of what I wanted my game to be. I'mContinue reading "A Needed Break"

Posted bygoldengratusMarch 7, 2022Posted inGame DevelopmentLeave a comment on A Needed Break

Market Study

Did some short improvements on the fourth boss. Flipped the material on the shield so the larger part is the reflective material. It looks prettier and shinier. I also added improved sound effects to the boss for the fight. In terms of marketing, I went on steamdb which has a lot of info on allContinue reading "Market Study"

Posted bygoldengratusFebruary 23, 2022February 23, 2022Posted inGame Development, LearningLeave a comment on Market Study

Slow Roll

The journal page wasn't nice to look at so I moved around the text and image. It should be more pleasing to the eye now. The sounds for some of the items in the game didn't feel right, so I went through all of them and assigned more appropriate effects. I then started on puttingContinue reading "Slow Roll"

Posted bygoldengratusFebruary 21, 2022Posted inGame DevelopmentLeave a comment on Slow Roll

Sorting more things

Started off with more testing as usual. Went through the game with all the abilities unlocked to see what other bugs I could find. I did find one that was quite clear but not game-breaking. The character somehow skipped the death animation when dying, but the player could still continue. Jumping up in high placesContinue reading "Sorting more things"

Posted bygoldengratusFebruary 17, 2022Posted inGame DevelopmentLeave a comment on Sorting more things

Hold to throw

Outside the game, I've been doing research in preparing for publishing a game with Unreal Engine. I added credits to Unreal in the final credits for the game. Besides that, I will need to submit a form before I officially release the game I added one final achievement because I wanted to give props toContinue reading "Hold to throw"

Posted bygoldengratusFebruary 16, 2022Posted inGame DevelopmentLeave a comment on Hold to throw

Teaser Trailer

In between the testing I put together a teaser trailer for the game using clips from the sequencer shots I had and I used the exploration music. DaVinci Resolve is a free and great editing software I found. The video can be found here. Besides that not much more to update on for today. WithoutContinue reading "Teaser Trailer"

Posted bygoldengratusFebruary 15, 2022February 15, 2022Posted inUncategorizedLeave a comment on Teaser Trailer

Gamepad Type

I tested my game today using my controller. I had done it before but it's important to try it again. My run went smoothly and I searched for a place where I could inform the player of where to change the Gamepad Type. I found that the best place for it was in the firstContinue reading "Gamepad Type"

Posted bygoldengratusFebruary 14, 2022Posted inGame DevelopmentLeave a comment on Gamepad Type

Pics and things

I did two birds with one stone by playtesting the game and taking screenshots of what I thought would be appropriate images for the achievements. The engine has a mode where I can remove the filters, so it is just flat coloring. I used that for all the pictures and it turned out quite well.Continue reading "Pics and things"

Posted bygoldengratusFebruary 10, 2022Posted inGame DevelopmentLeave a comment on Pics and things

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