Been doing small work ever since my build was approved by the Steam review. I was able to accomplish most of the things they asked me to fix for my game. I didn't know there was a default configuration for gamepads that I could set within my game. They recommended I also have the gameContinue reading "Achievements Unlocked"
Marked For Review
Haven't been doing much in terms of game development. Doing small pieces of work such as checking for bugs and accomplishing short playtesting sessions. I've gotten a few more emails for the mailing list, but I will probably need more. Then I put together the latest version of the game and uploaded the build ontoContinue reading "Marked For Review"
A Needed Break
Took a week off from working on the game and played Elden Ring. I would also like to consider it as part of research for game development. The game is extremely fun and I've learned a lot. Since souls-likes are my biggest inspiration I was reminded of what I wanted my game to be. I'mContinue reading "A Needed Break"
Market Study
Did some short improvements on the fourth boss. Flipped the material on the shield so the larger part is the reflective material. It looks prettier and shinier. I also added improved sound effects to the boss for the fight. In terms of marketing, I went on steamdb which has a lot of info on allContinue reading "Market Study"
Slow Roll
The journal page wasn't nice to look at so I moved around the text and image. It should be more pleasing to the eye now. The sounds for some of the items in the game didn't feel right, so I went through all of them and assigned more appropriate effects. I then started on puttingContinue reading "Slow Roll"
Sorting more things
Started off with more testing as usual. Went through the game with all the abilities unlocked to see what other bugs I could find. I did find one that was quite clear but not game-breaking. The character somehow skipped the death animation when dying, but the player could still continue. Jumping up in high placesContinue reading "Sorting more things"
Hold to throw
Outside the game, I've been doing research in preparing for publishing a game with Unreal Engine. I added credits to Unreal in the final credits for the game. Besides that, I will need to submit a form before I officially release the game I added one final achievement because I wanted to give props toContinue reading "Hold to throw"
Teaser Trailer
In between the testing I put together a teaser trailer for the game using clips from the sequencer shots I had and I used the exploration music. DaVinci Resolve is a free and great editing software I found. The video can be found here. Besides that not much more to update on for today. WithoutContinue reading "Teaser Trailer"
Gamepad Type
I tested my game today using my controller. I had done it before but it's important to try it again. My run went smoothly and I searched for a place where I could inform the player of where to change the Gamepad Type. I found that the best place for it was in the firstContinue reading "Gamepad Type"
Pics and things
I did two birds with one stone by playtesting the game and taking screenshots of what I thought would be appropriate images for the achievements. The engine has a mode where I can remove the filters, so it is just flat coloring. I used that for all the pictures and it turned out quite well.Continue reading "Pics and things"