A building in the final level was looking very barren and it made me appear lazy. I added random props and objects to fill it up and give it more life so to speak. I created a new material instance that had a different color from the usual objects so it would be clearer whichContinue reading "Set Dressing"
Time Altered
I made some updates yesterday but forgot to make a post. I adjusted some sounds to have them more varied, especially the ones that are repeated quite often. The first boss now alternates between two staggered animations because he is the most likely to get stunned. I also removed the shelves from the arena becauseContinue reading "Time Altered"
Bloody Oops
Made an adjustment to the save slot text to not include the colon (now a hyphen) if the save slot is empty. There was a glitch with the projectile as it could activate boss triggers. I changed the objects it can overlap and collide with. In the final level, there was a visual glitch whenContinue reading "Bloody Oops"
Ancient fix
While playing through the game I realized I wanted to fix the impact effect of the projectile that the player can throw. Instead of spawning the effect on the actor it hits, I instead spawn the VFX where the impact was made. It looks way better this way. After doing this adjustment, I found thatContinue reading "Ancient fix"
Two cats
Mostly small changes today. Some objects weren't displaying the proper particle effect. I found that I did not put any effect on the rock materials. Added a change to the objects in the third stage to make sure the inspection screen closes when the level is shifting. Moved the barrels in the fourth stage toContinue reading "Two cats"
More save slots
While working on improving the main menu yesterday I found a widget switcher for the UMG. What it does is set different tabs on the widget so you can lots of different menus and switch between them easily. This would have been very useful for other menus. Anyway, I took advantage of this new knowledgeContinue reading "More save slots"
Custom Cursor
Watched a quick video on how to add a custom cursor and it was incredibly easy to implement it. I used the same image that appears on buttons for the image for the cursor. It doesn't change much but it adds to the game refinement as a whole. I then updated the journal entries soContinue reading "Custom Cursor"
Release Date
I've been making a lot of small changes to the site and I addressed some bugs over the weekend. I finally have a release date for the game: May 28, 2022. That's not too far and I'm hoping I can have everything sorted by then. I made sure the UI disappeared when it was supposedContinue reading "Release Date"
And another one
Did another full playthrough of my game. It is short already and even quicker when you know what you're doing. I adjusted some objects to make it clearer that they can be interacted with. Some objects didn't have the proper physical material, so I fixed that. I noticed cause I was walking on something andContinue reading "And another one"
Sight and Sound
Going through the game again slowly and methodically. Adjusted collision on a door to make it bigger. Added more UI elements that will remind the player of the inputs for the powers and what they do. I wanted a relatively simple UI with no input images at all, but the powers themselves change with eachContinue reading "Sight and Sound"